VR gaming has captivated our imaginations long before the arrival of Oculus, shaping our expectations and fueling our visions of its promising future. However, to truly understand where VR gaming is headed, we must first examine its current state and its potential for evolution. While sci-fi movies have offered glimpses of what VR could be, it is crucial to ground our understanding in hands-on experience, differentiating between believability and realism.

The Current Landscape of VR Gaming:

At present, companies like Oculus dominate the VR gaming market, crafting innovative products and content. Take, for instance, the Oculus Rift, which incorporates room tracking, allowing users to physically move and see their actions mirrored in the virtual world. Head and hand tracking enable limited interactions with the virtual environment. Undoubtedly, this is a significant leap forward from the gaming experiences of the past, such as those on the PS3 in 2012. Yet, VR gaming still has a long way to go, making the journey ahead all the more exhilarating.

The Next Stage: Wireless VR with Room Tracking:

The natural evolution of VR gaming lies in the realm of wireless experiences coupled with room tracking. Oculus has already announced its project Santa Cruz, which aims to deliver wireless VR. While other companies have attempted similar feats through attachments or standalone HMDs (head-mounted displays), Oculus’s endeavor has the potential to bring VR further into the mainstream.

Unlocking Full Body Tracking:

The subsequent advancement we can anticipate in VR gaming is the integration of full body tracking. This may take the form of a setup similar to Microsoft Kinect or an entirely new approach. However, envisioning a future where users don full tracking suits seems unlikely. Instead, we will witness the emergence of VR rooms within our homes. These rooms, either replacing guest rooms or serving as dedicated spaces, will facilitate tracking through walls, ceilings, and floors. In the center, a wireless headset will await, enabling users to meditate, embark on virtual vacations, combat zombies, or even attend work remotely. Over time, significant progress will be made in achieving the ability to “feel” textures in VR and manipulate objects without their physical counterparts. This may involve simulating hard surfaces through molecular vibrations in the air or exploring other innovative solutions. This crucial step will redefine the VR experience.

The Vanishing Headset:

A New Era of Immersion: Before these advancements become commonplace, headsets will undergo a remarkable transformation, growing smaller until they ultimately vanish. The future of VR gaming does not involve wearing anything on our heads, let alone bulky headsets. The goal is to recreate the sensations of reality, eliminating the need for controllers or HMDs. We aspire to truly feel immersed in the virtual environment.

Key Focus Areas for the Future:

The future of VR gaming revolves around three critical areas: expanding the field of vision, enhancing body tracking capabilities, and refining the tactility of the virtual environment. Once these aspects are mastered and reality can be faithfully replicated, we can embark on pushing the boundaries of what lies beyond reality itself.


The future of VR gaming holds immense promise, with groundbreaking developments on the horizon. As wireless VR with room tracking takes center stage, full body tracking will soon follow. VR rooms will become an integral part of households, and our ability to feel and interact with virtual objects will bridge the gap between physical and digital realities. Eventually, headsets will fade away, allowing us to experience VR as naturally as we do the world around us. With a focus on expanding our field of vision, improving body tracking, and heightening the tactility of virtual environments, the stage is set for VR gaming to go beyond reality and venture into uncharted territories.

Previous post VR Race: Analyzing Valve’s Deckard, Quest 3, and Apple VR for the Top Spot
Next post 8 things PS VR2 did different: PlayStation VR2

Leave a Reply

Your email address will not be published. Required fields are marked *